We currently have over 40 folks on the team. Things are moving ahead well. We still need a GUI Artist/Expert, another environment artist, and a few object modelers.
this are good lessons: http://curriculum.autodesk.com/student/public/teacherresource/curriculum/id/40/page/1# just launch the curriculum "Maya vehicle for games"and you will learn a lot of usseful stuff
I actually got that feeling too the more I added... it's funny how something starts out with one intention and ends up going 40 different aesthetic directions lol.
its 4:40 in the morning, havent slept yet, so i will spare my comment if i like it or not until tomorrow. minds keep doing tricks to themselves this much into the night...
10th and 11th were missing from the map list. How do people do those isometric timelapses? Are they really saving a 40 meg file out daily and rendering a map?
I don't see any significant speedup when toggling between 4 and 8 threads - and CPU usuage seems to float around %40-45 in either case, when processing.
I like the general idea. Have you thought about using extremely sparse, but vivid color, as part of the art direction? Almost like a 40s cartoon meets Sin City?
Nice work! Big ears and nose, thin lips, chin and rear scalp to neck look great. These features look 60 something. Skin sags and wrinkles look 40 something though.
wow. that article dropped 40 minutes ago. That was quick sicsided. :) Well that is good news for everyone. Powers sounds cool. I hope it doesn't put walking dead into a downhill slide however.