I think its important to understand that even though this article tries to make it sound like a crisis is around the corner that is simply not the case. It was my understanding that with out current usage - which is extremely high - we would have another 50 years before things would have to change. I actually seem to…
[ QUOTE ] thanks for the comments! The mod takes place in a modern texas town, so it's not a big problem. [/ QUOTE ] Oh, well that's cool then. [ QUOTE ] I have a question concerning the Winchester reload animation: Does anyone know where the bullets exit? [/ QUOTE ] Yes, and now that you mention it, it looks as if you…
Every mesh gets triangulated in engine at the end. Identify the use case, if its a nanite mesh then decimated mesh is absolutely fine given it is within acceptable tri budget and tri distribution and has proper uv. For non nanite workflow, yes you will still have to optimize the geometry properly to be acceptable however…
Yea the curve editor still kills FPS for me too, there are times I would love to see 3fps. Here are the results of my tests on my work machine (a below average machine), with a 100k tri mesh. Vista 64bit Ultimate i5 2.67GHz 8gb RAM GeForce GT 240 (I'll test it at home tonight which is a lot beefier system) Realistic…
Got it figured out after much head-bashing: sel = getCurrentSelection()for obj in sel do ( convertTo obj Editable_Poly addModifier obj (Uvwmap ()) obj.modifiers[#UVW_Mapping].maptype = 4 obj.modifiers[#UVW_Mapping].length = 100 obj.modifiers[#UVW_Mapping].width = 100 obj.modifiers[#UVW_Mapping].height =…
Well, that's precisely why I was mentionning earlier that some of the confusion in this thread might be coming from where you are in your learning of polygon modeling in general. This (and the weird question about the ears) 100% confirms it. And again none of this relates to "old" or "new" models (beyond the fact that…
Many thanks for your help Jerc, I'm quite new with SD. Could you please tell me, if these are the one to be edited to get this works - with the Metallic / Roughness workflow - with OpenGL / Iray preview Thanks again. EDIT: I have try to replace in fs.glsl uniform float tiling = 1.0; by uniform vec2 tiling = vec2(1.0, 1.0);…
Click the button in the very bottom left of your screenshot. This toggles the type-in move into "Relative" mode (currently it's in "Absolute" mode). Then type in -1.0 into the U field at the bottom left for the things on the right, 1.0 for the thing on the left, and 1.0 into the V field for the thing that's below. It…
I found the DKS1 experience to be the best. The vanilla game had some serious problems with connectivity on PC, but with DSCFix , I never had any problems especially when taking part in online fightclubs. I must have spent more than 150 hours just on PVP in that game. DKS2 is a mixed bag for me. There certainly was a lot…