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Re: Sci-Fi Botanical research Lab [Mike Milette]
Reply by
michaelmilette
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Nov 2012
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3D Art Showcase & Critiques
Sorry everyone for the mix up I meant to say 128 texture :S I dont know why I said 64 bit
Re: PC-CSGO | AK47 - Laser Maze (WIP)
Reply by
FloppyDisk
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May 2016
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CS:GO Weapon Finish Contest
Decided on phong settings and went with exponent 128 and intensity 16. That way it looks pretty glossy but the "space black" still looks dark enough.
Re: Steam Visualiser
Reply by
r_fletch_r
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Dec 2012
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Username: rFletchr Games Owned: 175 Games Played: 125 Games Never Played: 50 Percentage Played: 71.43 % Total Hours: 1854.30
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Re: Graphic tablets for under $100?
Reply by
pliang
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Nov 2007
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Graphire's more than capable for me...except mine was 120 CDN when I bought mine (Damn Futureshop can die in a fire)
Re: sketchbook: Muzz
Reply by
Muzzoid
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Apr 2010
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Digital Sketchbooks
that was harmony. http://mrdoob.com/120/Harmony for the model design challenge, still wip. 256x128 for the head and a 256x256 for the body. 256x128 for the head and a 256x256 for the body.
Re: where to trade in my old xbox's
Reply by
Thegodzero
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Nov 2006
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well i went into gamestop as for all my shit i'll get like $120. thats good enough for me, thats two games.
2 results
Re: Moai with Tache and Glasses
Reply by
Calabi
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Dec 2009
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3D Art Showcase & Critiques
It is just a statue so it shouldnt have much need for asymetry plus the texture is only going to be 128. Thanks for the help.
Re: [SOLVED] UE4 lighting artifact issue - strange bright spots on static mesh
Reply by
CrackRockSteady
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Mar 2018
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Unreal Engine
@Obscura gave that a shot just now, tried baking with it set to 64, 128, 256, same results each time :/
Re: Time for a new LCD/LED Screen
Reply by
greevar
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Dec 2011
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Those 3D displays have to be 120 Hz because it's actually rendering two images. So it's still 60 Hz.
Re: Need UDK lighting/shadow help
Reply by
SpawnAgain
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Sep 2012
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yeah that's what i thought it was at first but all the static meshes in that shot have a light map res of 128. *shrug*
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