@cheesechen12 really good progress! debris can definitly be challenging. I would approch it by modeling a couple of different meshes, blocks, wood, concrete and so forth and "drop" it with pyhsics sim inside unreal so you dont have to lay it out everywhere by hand. but definitly adjust some stuff by hand too. But - I am…
From a player's POV think his game does have a bit of CS.GO/CS2 "Black Mesa' - kind of vibe about it alongside old school modding cred as well i.e. Asset Pack Usage - 100% Free (CC0) - No attribution needed - Commercial use allowed Although having both ex-forces and an industry background to be honest are probably…
Unity automatically, by default, divides by 100 (no matter that you set meters as the working scale in Maya) any imported fbx file. You must either: 1) In Unity, set the scale to 1 (instead of .01) in the Inspector and then hit the apply button at the bottom of the Inspector window, or best solution: 2) in the Maya fbx…
So I've decided to put down the brush for a few weeks and wrap my head around MaxScript. Knowing a few other polycounters have taken this trip I'm wondering if there isn't some good advice that might help make the trip less bumpy. MoP suggested the DVD's from CG Academy since they came as part of the Dom War prize pack,…
Alrighty. I did some corrections to the previous sprunghunt's line and i got something that works with one vertex select -r $obj.vtx[5] ; I could not get the multiple vertex selection with this one line, so i scrolled some forums and came up with this: string $sel[] = `ls -sl`; string $obj; for ($obj in $sel) { select -r…
you know what not to take too much of a crack at cg education, but its crazy, that I notice as bad as some "TRADE" schools are, the universities can sometimes be far worst. I think they deal with a lot more theory at times and theri ntry level 3d class / 101 course teaches them so broad because you have people taking that…
I Must have read about 20 - 25 books this year, mostly novels though. Prince of Thorns by Mark Lawrence was indeed a fun read. Finished Pierce Brown's "Red Rising Trilogy" - tip: read it before they turn it into a series or a movie. It's a real tour de force in writing. Probably some of the best sci-fi I've read in years.…
[ QUOTE ] Oblivion, full stop. From the skill system which encourages 'favoring' all the skills you'll never use, to extremely wasteful assets (go go three-thousand polygon rocks), there's just so much wrong with the game it hurts my brain. It's a pitty because what IS good is good-- especially the expansion. [/ QUOTE ]…
This, 100%. I see a lot of people around me quietly shelving their ambitions of career advancement or breaking out on their own, and just holding on to what they have and hoping to weather the storm. Its going to be even tougher for those trying to get their first gig in the industry, competing against out of work seniors.
This is standard stuff. It's known as camera tracking. Here is something in blender that can get you introduced to the subject. Almost every fx software/video editing software has this built in. Sometimes it is called Match Moving apparently from this wiki article but I've never heard it called that.…