I recommend python because most answers are a google search away. A lot of the MEL stuff is on 10 year old web pages that may be out of date. The documentation is a good place to start. As for updating scripts. Usually they just work. I'm using a couple of scripts from CreativeCrash from 2003/2004. I'll need a specific…
Hey blinkx Please have another look at this concept Your stairs suggest a whole different scale factor (0.3), and it seems that you do not properly realize the size of this whole scene. That can easily be a whole FPS multiplayer map, it is huge. Look how small the crates and lamp posts are. Make sure you can actually…
What would be the best way to create lit windows like the ones on this model, when using a PBR workflow? It seems like these might need to be added manually, after the textures have left Quixel/Substance Painter? https://cdn2.artstation.com/p/assets/images/images/001/833/742/large/victor-kam-c-harvester-01.jpg?1453449287
I agree with MarcoAntonio. If you are aiming a game ready model the polycount should be lower and use more the normal map. Here is an example https://cdna.artstation.com/p/assets/images/images/008/231/392/large/joseph-hobbs-0-1.jpg?1511352714 Do you also have a blockout or overall idea what the diorama will look like?
It looks like you will also have to change the Indirect Normal Influence Boost setting from 0.3 to 0 in order to reduce the lighting seams between sides as well. View -> World Properties -> Lightmass -> Lightmass Settings -> Indirect Normal Influence Boost Unfortunately it's not a perfect fix :( Heres a copy of what I've…
[ QUOTE ] Hey Rick, does Rockstar still sell any of the full music collections from the GTA series? (I wouldn't mind getting my hands on the VC one, and the SA one wouldn't be too bad to get ahold of). [/ QUOTE ] Probably - amazon! http://www.amazon.com/gp/product/B00006SM6Q/103-9386887-7391052?v=glance&n=5174
Currently I'm driving a pair of Sennheiser HD595s :- with an Asus Xonar STX Headphone Card - Sublime sound... still want some some speakers for that gaming *punch* though :) edit: link to card if anyone is interested - I'd reccomend it if you have a nice set of phones.…
I was wondering if I could get a clear explanation of how game engine's effect polycount. What's to say I can't take Unreal 2003 and plop a 15k GOW character model into it? What is it that caps the polycount on these older engines? Speed? Overhead? Can't manage the data effectively? Obviously C++ is faster than BASIC, so I…
I remember SD4 being a free upgrade for those who bought SD3. I bought SD3 on some UDK sale with 75% discount and I got a free upgrade a year or so after that so I can't complain. With 100 000 dollar limit for indie version I think Allegorithmic is pretty generous with pricing. I think I'll downgrade to Indie version and…
Hey guys, the part 2 of the frenchiest tutorial on CryEngine is online : You can download the project files here : http://nicolasgarilhe.com/media/ftp/CryEngine%203%20-%20Presentation%20Tutorial.zip I must be the talkative kind of guy because it seems it gonna need a part 3 :) [ame="…