Hello polycounters. Here's a situation I'm not sure how to deal with, I have a tube that I'd like rigged to a lot of bones so that it's nice and flexible, and I want it to have a sheath around it that uses a blendshape to scrunch down along the tube's length, but I'm unsure of how to get the sheath blending along with the…
Just wanted to share a model of a Concrete Sewage tube I've made! Hope you guys like it! Modeled in 3DS max and the texture were made in Photoshop by hand and using Ndo for the normal maps. Thank you for your time ^^ model
The red tube and area around that needs a bit of work. The tube is a lot more outward in the concept, rounder too, and the helmet underneath looks a bit too flat, like a slanted roof instead of a curve.
It's also almost next door to West Brompton tube, for those not attending the expo. For those attending the expo, West Brompton is actually closer to Earls Court than Earls Court tube, though there's not much in it...
Looks cool man :) Just a note for the future, if you have a gun taking up a large amount of your screen, don't hold back on polygons for round bits. The tube coming out at the left has a lot of faceting (you can see the polygons).