The development fund goals have been posted: https://code.blender.org/2018/12/blender-development-fund-projects-for-first-half-2019/ For Q1 2019 (April) it is Blender 2.8 stable (remember that Blender will drop FBX's supports for glTF, I don't know if they will do that at the stable release) The projects started for Q2: *…
It's publicly available. Read the mailing lists here(just search for "Valve"): http://lists.blender.org/pipermail/bf-committers/ It's Longshot that any buyout would happen - the current license says that every contributor to Blender would have to agree or have their individual code taken out of Blender before the buyout.…
Hi! Making the switch to Blender as well. Lots of good features! Still waiting on some but still enough to be worth it. File: import/export doesn't show me anything for fbx/obj/others in 2.8 even tho the add-on is enabled, is it a bug? People on Blender discord recommended me doing my imports in 2.79 and then importing my…
I really support Blender though it is on the losing end of the spectrum here. I first learned custom animation and a lot of 3d modeling through this so I have to love where I came from. It is not that packed with features though when compared to other software but can very well stand on its own. I love how things could be…
Materials behavior is and have always been a huge flaw in Blender IMO. In Max for example if you import an object it asks if it expected to usealredy existing material in your scene. Blender just adds 001 to both material and textures . You end up with a huge mess of materials and textures : Material.001, material.002 and…
@thomasp Blender has at least some basic functionality for texture painting that you could use. I might be missing one or two of the things you missed, but it costs nothing to try it. @@melviso If by that you mean procedural texture generators, Blender has those. Had those even before 2.8. There is no ready made generator…
It's not very convenient to do this in Blender, try one of these 3 methods. 1. You can use "Auto Merge" with "Split Edges & Faces" activated, a bit annoying to switch it on and off, edges/faces need to intersect in 3D 2. Use "Knife Project", cumbersome because needs separate objects, but works with 2D intersection…
@MACHIN3 I don't know actually. At work on my windows PC I don't have the terminal running alongside Blender by default. Or not launching it from terminal if you like. I can tell that the terminal that pops up for like a second when I start Blender just had the standard 2 entries, it wasn't outputting a long list of stuff.…
Just wanted to ask you guys if Blender has a similar modifier to 3DS Max's Chamfer modifier? I tend to use that in conjunction with smoothing groups in order to produce my high poly variants of my low poly meshes. I know Blender doesn't use smoothing groups but does it have something similar to the chamfer modifier which…
Just out of curiosity, I've been receiving a lot of feedback from @maxivz recent Interactive tools, and a few Blender users, so I showcased the "not so visible" checker deselect option. That operator has been around since 79s but it got more stable now in 2.8. https://www.youtube.com/watch?v=Ad4i9NfDNWo This Addon lets you…