I was curious how some people here model out their tack welds or weld lines on hard surface stuff. Good tuts on that would be a nice addition to this thread.
somebody posted a little gif or something on how they modeled it. I'm trying to find it but with no luck so far. Check around the Game artist.net forums in their Mini Comp section.
See how it lights up along the corner? Where it supposed to be dark. I added loops around the model but doesn't seem to be fixing it. Am I being to picky?
Don't expect more geo to fix everything. Especially when someone is 90% done with a model or something. Here is a bad mock-up of something you can try.
You could also try modeling the base shape, and doing the diamond bits as floating on top, that way you dont have to worry about everything connecting and all that
Hi, I am wondering what would be the best strategy to fix this ngon shading error given my model's shape. The main problem is that my ngon is not planar.
Thank you - in retrospect it was an entirely irrelevant detail so I've edited it out. Simply looking at the quads I've modeled suffices. I will endeavor to be more efficient in the future.
since it's a separate part of the fuselage, that's how i'd model it as well. as a smaller chunk, and with enough geometry to support the curvature after your cuts - it shouldn't be *too* hard to accomplish.