pixelgorilla, yeah you were right, moved them a little up, merci! slowly but steady removing polygones, thinking about tex-resolutions etc... hair still placeholder. will add some little horns around the big ones for a better transition.
Awww... Bram says I'm boring :( lol. I agree with his comments though. Yeah, I pretty much figured 5th was the best possible scenario for me. Was shooting for better but what can you do when there's SOOOO many great entries. All for love of the game though :) That's my favorite part of this competition. It was fun…
Thanks Meteora & skylebones! @PixelMasher, thanks! You worked on True Crime HK/Sleeping Dogs! Dude, that's awesome. Definitely one of my fav games of this year. I'm pretty excited...but first I gotta get the move taken care of! :D
@pixelpatron Really appreciate your comment, what you've said definitely makes sense. @dsheadshots Thanks for your comment, really helpful advice with focusing on something smaller and making it look as tight as possible! :) My plan is to solely focus on the interior reception area of the building, and start building and…
Thanks for all of the great comments guys! yea I meant to use the top one but I must have forgot somehow. I prob spent way to much time on this, because I did make a highpoly PixelMasher, but I see now how I could have done it with out it and will carry this on to other projects. So yea those bricks, I always forget to…
thanks for the comments all. a.kincade - shoes from the wires!! why didn't i think of that? Talbot - just need some hookers standin round PixelMasher - I need to learn how to utilize my shadows in unreal, that is my biggest downfall with the editor. Plus I wasn't allowed to use any GI so thats out of the question. I do…
WOW! thanks for all the replies! Its nice to hear the site is clean and easy to navigate. That was the main intention of my posting @ polycount. A few things you guys brought up: Anatomy: I have been drawing characters since I could first write. So I DO feel comfortable with the human form. That being said I agree 100%…
probably depends how the modifiers affect the basemesh, I just quickly tried uvw maps and deformers which dont change facecounts, and there it worked. But yeah would surprise me if everything ran pixelperfect on my first public venture of this kind