Take a look at Shader FX. I used that a ton when I was doing game work. Very customizable. This one is super simple. http://ericchadwick.com/img/robot_rising.html#utility_shader
Editing the normals so they're more uniform will help greatly with the lighting on foliage. http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 After you've got them set up properly, you check "explicit normals" in UDK to make sure they carry over properly. The normal thief script EricChadwick talks about…
@Rurouni:I went to gym for a month,they basically failed to understand that something was wrong with my back & that the doctor suggested to not lift weight until further investigations,I reminded them that point several time but they just insisted with "you have to lift more weights to build up strenght ecc..ecc...." I…
del: woop, cheers man ^^ alex: defo, its somthing im still thinkin about, that and im not sure everything on his vest is 100% proper scale ^^; (might still take some tweaking) meintevdS: thanks man, ill defo add it to mah list of revision biz. And i kinda finished that other chick, by finish i mean i screengrabbed what i…
Whoa that sounds super cool!! Please do send me some of that awesomness - Eric.ramberg@gmail.com Im trusting the rest of you not to sign up my email on some wierd mailinglists :D
I created a similar effect a couple years ago. It was done in a custom engine, but could easily be adapted to work in UDK. A description here, plus video. http://ericchadwick.com/img/mmo_worldbuilding.html#volcanicbeach Scrolling UVs for the alpha, with an alpha texture that looks like Morse code, and vertex color to give…
Crytek has a great road editing system for their terrains. However even if you were able to export the mesh, there would probably be licensing questions to contend with, since you would be using their toolset. I created roads for a bunch of terrain a couple years ago, and did pretty much the manual method. Went pretty…
@Muzzoid thanks man, it's always great hearing from you. I'm seriously looking forward to painting this with Prisma Palette and learning how to get the upmost from it. @zachvance I absolutely agree! And I did actually make a fish brush with some generic vector fish, but those were just to give me a scaffold to keep my…