Ok, I'm doing some research for the head, how it should look like and be shaped. I don't want to lose the expression of the character though. On the right are some ideas for his outfit, still very rough. I'll work on his scythe as well, though I don't think it will be seen "that" much in the illustration. I want to get…
Thanks for the feedback. Maybe the normal look like this because the green channel of normal is inverted, because i remember that Unreal reads the Y negative's normal for the green channel , so in Marmoset look like wrong because marmoset read Y positive's normal I think. Anyway you are right about normal looks bad, but…
I suspect the answer to that is "no". They literally just integrated with GEGL, so 32bit image processing needed for adjustment layers is the next step. See: http://blog.mmiworks.net/2012/01/gimp-full-gegl-ahead.html for some insight into what the developers are thinking. They did manage to get layer groups in though which…
Thanks so much for helping out. I was wondering do you perhaps know how to connect a Worldaligntexture? As I'm working on a landscape shader. I've come across artist using this technique to display the textures correctly (Rocks walls) I have done this so far, but I'm not sure how you would do this. Also if you are using a…
I just figured out that using Zapplink will solve my problem about WHERE to paint the highlights and having the polypaint not wash out my base texture. After I spotlight a base texture all over my model I can then zapplink into photoshopt to paint highlights and use the blending layers in photoshop to retain the detail and…
@heboltz3 @Blond Really really thank you guys! its really nice to hear your feedback! and yepp actually i though about how long it was.. and you are right! thing is, there was a company i was appling that needed to see like the work i have done while working on games and i think i took it pretty literal hehe I will chop…
Thanks for reply. I group the polygroups and now its doing new problem with big black spots. Is that becaus my weird Uv master unwrap? It was my first try with it. This model just doing problems, i should do new and try it again. PS: I tried exporting without goz(exporting level 4 model), then add textures, normal and…
Haha, that could have been me :P I'm a bit dissapointed Normals aren't supported in offline renderers. I just assumed this was Normal because MTR supported them just fine. But since Nvidea killed Mental Ray, I'm looking for a replacement. Both Arnold and VRay looked like an upgrade, but non of them have propper normal map…
Congrats on getting the job in the states and here's a pre-emptive welcome to the states! There really doesn't seem like there are that many differences to me when I went traveling abroad but then again I didn't hit New Zealand. I'd suggest just grabbing a few people and go out for a night or two and explore. Have them…
Just commenting because of the unnecessary bump. You should ask a question people can actually do something with. What do you hope to get feedback on? This is a vague as a question "Do you like music?". Feel this thread applies here. http://polycount.com/discussion/184654/why-youre-not-getting-any-replies PS: I would…