keep your chin up and keep trying. I went as far as going 50k in debt to get my Bachelors in Computer Animation and hasn't seemed to help either. Coming from the professional side of IT, I'd have to say the Game industry seems rude, cold and lifeless. Out of about 300 emails and applications I would say only about 5…
gosh... first things first... there is an EDIT button >.> no need for duble posting i guess. then... so what u essentially want to say is: Hi, I am a musical guy, got no clue about 3D, but hey, can anyone tell me how i produce really awesome art? What are you thinking? It takes years to get a feel for stuff like that.…
my advice is to pay off any credit cards you have ASAP, and then cut them up, you don't need to use them but paying them off and not using them again = good credit. people say "they are good for emergancies". to be honest, i've never gotten into an "emergancy" that needed a credit card. and with debit cards you can never…
Another quick update-- started blocking out the environment (bowling alley). Here's the ball return: I'm gonna model 2 lanes, the score table, and seats behind it, then group them all with this and duplicate across the bowling alley. Everything is low poly, I'm planning on 50k polys for the whole scene including the 3…
Thanks everyone for the great feedback and critiques. You are all spot on in your assessments. The room is slightly smaller (I actually had a bigger version to begin with) by design. I simply couldn't figure out enough stuff to put in the extra areas so shrunk the areas to the side of the pillars. I know, I know bad me.…
the 1px white line between your pixels when zoomed > 500% is still there, BAH. Turning off the ogl stuff fixes it (did before as well), just hoped this update would make that not quite as 20000000% fucking retarded.
[ QUOTE ] If you look at the bigger picture then this move and a couple of other acquisitions down the line sets EA up nicely to launch their own system. This may sound like crazy talk but I think well see EA doing there own thing five years from now, either they go at it alone or partner up with a hardware manufacture.…
That workflow works for a certain types of assets and should be learned. However, it is VERY time consuming. So in conjunction with learning the high-low-bake, you should also learn the tiled_material-low-custom_normals workflow. I use custom normals on every object I make nowadays and rarely bake high polies, I just…