Hey thanks for all the replies guys, I really appreciate it. Yeah, I figured it depended so much on the shader and engine that it would be difficult to find a straight answer. Basically my client has me focused on making guns and stuff, but every now and then has me do really technical stuff, and basically anything else…
renderhjs, i haven't made anything for a while that i can show because i haven't attempted this in a while. a few weeks ago i tried making some, but became frustrated that i couldn't. i am now needing advice and a good technique before i start back up. EricChadwick, i'm looking at handpainting photoreal tree limb textures…
This is such a bizarre story; how the hell Langdell® manages to get away with this crap is unfathomable to me. That trailer is a complete rip-off from another game (the trailer originally released in 2007), Langdell just swapped out the original developer's logo with EDGE®. Source (also posted by EricChadwick few posts up)
An industry insight that will provide a raft of direction how to proceed: http://ericchadwick.com/img/techart_guidelines.html Also just wondering if you'd asked the recruiter too provide additional info on what specifically is required in terms of portfolio inclusion and/or configuration, etc? Some further general thoughts…
senakymcfox: thanks! I'm definitely getting better at doing these; this one only took four days, though to be fair it is less detailed than the Ka-27. ErichWK: If you mean the renders, I just use a basic 3 point light set up, and a phong material with a broad but weak specular (to emphasize the volumes), and I add an AO…
ok thanks friends. its is the highpoly model. there is no planning of texturing this model. its is just an exercise on the modeling part. as ericdigital said i need to add some more detail on the boots and some forms on the arms. thanks again. i will update soon.
@rollin: Yep, I'll add a "disable/freeze viewport" button. @ErichWK: You'll be able to define which meshes you want to use for baking. For example, when you press the "Render" button a dialog will appear. Then, you select which lowpoly meshes wanna use and the same for the highpoly meshes. For the AO a cast shadows/receive…
ZacD, EricChadwick - thank you guys for answers. GCMP - Thank you very much. Freebie - That´s what I thought, I just wanted to hear that word from someone else. Do you think that any publisher might need source files as backup, because that´s what the client is telling me? To me it´s very silly excuse. Has it ever happened…
Rick, must be Firefox, because the bars are all 0 or 1 regardless of percentage on my PC, running Firefox. It looks fine in Internet Explorer. edit: You win this time, Ericwick! *shakes fist*