These examples are all valid - some will be better for ultra-low-end stuff (DS, mobile games etc), like the last example there. For higher-end stuff, it's always going to look better if you have more polygons in the areas that deform, otherwise you can end up with a fairly ugly "sharp" lowpoly silhouette. Joint position is…
interesting i think the skin is really going to have the most effect on the quality of the final character. honestly, i dont like the model, perhaps because i dont see anything true organic or true techy, anything that reads clearly. it just seems a little dead to me so a strong skin could make everything come into life..…
The portfolio is nicely laid out. My big concern is the content. It's all highly stylized, specific fantasy. As in, it doesn't really fit in with anything besides itself. In the perspective of an employer, it doesn't look like anything anyone can use. When marketing yourself, you need to showcase content that employers…
* Keep the 2D stuff (ESPECIALLY SKETCHES) to your blog, if it's not good enough to get you a straight concept position, all it does is bring your portfolio down a notch. * Your landing page should be your portfolio, the "home" page is redundant. * I pretty firmly believe the order of things shown should be -3D modelling…
Cool stuff, it's easy to tell you put a lot of time into all the fine details. You mention you want to do a lower resolution textured version of her. Have you settled on a tri count and texture sheet size? Looking at the current model a lot of the fine detail you have is probably going to get lost when you're baking out…
Make more art. Honestly, the only person who can answer this is you. That said, you should definitely keep your options open and do TONS of research before you settle on a school. There are hundreds of scholarship options available to you at various schools, so don't just jump at the first option that presents itself. No.…
Paul: I noticed that you took Scott Eaton's course (I took his Anatomy for Digital Artists and Digital Sculpting. Scott is a great teacher). There was one guy in Australia that had to log in around 4 a.m. in the morning his time in order to take the Gnomon course! From what we were told they believe the interactive--live…
Taylor did a nice job in explaining the program. I'll just add my input. I came in at the same time as Taylor (so I'm in my intermediate term, as well). To start with, I think the program is great. Even though it is new, I believe the program is does a great job in teaching 3D, but it is really up to you in what you…
Since I'm currently also looking for Schools myself I've gathered a list of some of the Programs and Schools in Sweden that seems interesting: FutureGames Hyper Island - Digital Media Gscept The Game Assembly DigitalGraphics IAA Högskolan på Gotland - Speldesign och grafik PlaygroundSquad Does anyone have any experience…
So I started modelling the turtle using ZSpheres in ZBrush, which is the first time I have ever used them and I have to say they certainly made things easier when getting the shape of the model. I had a few issues with the back leg of the turtle because I wasnt sure what to do about the placement of the knee and how the…