The statues are very good. Color choice doesn't really matter, depending on your level of anatomy knowledge. But I suppose the colored one helps you see what's muscle and what's tendon. Several artists here at work have the Sepia colored one. The statues are good in learning what's underneath the surface. What muscle goes…
First thing i would say is ask yourself this question: Do i look like this, or in the case of something a bit more stylized: Would it look like this. Im pretty confident if you take reference at hand you will find flaws in your anatomy that will gradually disappear from your work if you really step away from it and hold it…
Neutral pose is good! Generally the figure looks lumpy. Like you started too high rez. Probably this figure suits your purpose but it looks like you need practice on generic models before really nailing the anatomy. Use Daz 3D as a reference.
Apologies if you're not familiar with all the anatomical terminology I'll be throwing out. I'm a bit of an anatomy nerd, and I like* using phrases like "Distal head of the tibia", not just because they make me sound smart, but also because they're precise. If you need anything converted to layman's terms, just ask. *By…
Umm... sculpting the high poly anatomy in ZBrush is the solution. And then doing the retopo on top of it in Maya (judging from the UI, you're Maya?) should do the trick. Sub-d modeling organic stuff is kind of an old-fashioned and pretty much obsolete workflow nowadays.
the anatomy looks solid. the clothing looks very very unpolished and is bringing down your entire piece in terms of over all quality. can you post a close up of the face and be more specific or point out what problems you are talking about.
ooh, really shiny stuff! your character could maybe use a bit more work, but your environment and props are awesome! even the dress and wand design for the character itself is great. but the face and some of the body anatomy/proportions are not doing your designs justice.
Some nails, some more work on the ears and head, redid the eyes (he didnt have eye sockets before). And double checking my dog anatomy because some parts are not working as I would like. For example his right front leg :)
Thanks for the words of encouragement everyone. When I told him what everyone said he started on his second piece. He's mainly doing abstract stuff as his skills are still growing, but no knowledge of anatomy yet so no character sculpts yet.
Just make sure you keep that anatomy study in. Like you said, it’s not sexual and when I first saw it my first thought was that it’s beautifully executed. As far as layouts go I tend to favor vertical layouts for characters and horizontal layouts for environments.