thanks for the response, the problem with SP is that it doesnt support gradientmaps like SD does. so both don`t allow me to replicate my stylized texturing workflow.
Could you maybe show me some of your process, or maybe try and replicate what is shown in the reference pictures so I can learn? Would be greatly appreciated!
I should have specified that the curve and iterations are just a modifier and replicating the reference that I was trying to remake, The curve is a modifier I can easily turn off, but thanks for the pointer.
I would think it would be awesome if you can replicate a scene from the movie for your final render. I think that would be really awesome. - D. Carmine
Glad you like it Hellstern =) Test bake. I tried to replicate an "outline shader" in marmoset, it looks ok from afar even though there are some small artifacts.
you should do something about that ms-paint looking graffiti. to my knowledge theres no better way to replicate an aerosol/marker look than with actual photos.
i would get rid of the alpha and use the extra 100 tris to make the remaining pieces, for the texture just look at the ref and try to replicate what you see :)
For this project we were tasked with replicating a creature or character from a 2D image as best we could, I chose the chicken skin from the game Fortnite and have also included my reference images below.