Progress Update: This is a breakdown of the character I created during the pre-production phase. To make this a modular character, I have separated it into several different texture sets. I have blocked out the character's proportions in ZBrush and finalised the primary forms. Currently, I am sketching the clothing and…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
i like how you set it up as an introduction page. But I do think there is already a "haunting nocturne", unless you want to just make it look updated? looking forward to seeing your work in progress and updates.
Hello Everyone, This time I'm in the process of making a personal project of SciFi game environment in ue4. For this, I'm using multiple concept references and combining them while giving my own twist. Below are the references that I chose and in-Progress UE4 Blockout. It is really appreciated if I get feedback & critiques…
A year ago, I started learning 3D modeling. At first, everything was going great – I was quickly grasping the basics, and I really enjoyed it. It seemed simple and clear. But as I dug deeper into it, things got harder. I noticed that I was doing all my work based on tutorials. Whenever I tried to create something on my…
2: The specifics of the your renderer make a difference but if you're using a double sided material it's not going to backface-cull any geometry which means you're processing more than you can see and that's bad. for thin stuff - glass panes, cloth etc. its a good idea. otherwise, stick to a single sided material
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game. I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets. I'm currently modelling some of the…
1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
@Tectonic Thanks! And yeah I tried that. It didn't look great though. Maybe Ill try it again then @Cremuss Thanks @dropyhop thank you! @Rickpwnz Glad you like it! @jmiles Thanks! @lotet That is a great idea! I will definitely add that! @Sukotto Glad you like it and indeed, the liver spots is a great idea! Been on a holiday…
Nice read, deserved. The awesome part was the fact you know you'll be progressing in your profession, a much needed boon for anyone, in any profession. Humble is good.