Big update, we have sprintR going on mobile devices now. So you can walk hands free in mobile VR. We also completed the latest mechanical design, and hope to start with orders in the coming months!
I recall we always did it couple decades ago . For hierarchical lods purpose. Everything that was supposed to group into single object in distance should be stuffed in same texture page at all cost. So sometimes perfectly same things had to have its own texture space in different textures . My bet it's still perhaps a…
[ QUOTE ] Cell Phones and the people who use them. [/ QUOTE ] People who call mobile phones, "cell phones" including most americans. Never understood the logic - its mobile hence the name. Its a cell? wtf..
how do i fix it if it is? It wasnt doing that before, it was only when i started adding lighting then i noticed or could it be upgrading the gfx card? I have a nvidia 3090 gfx card and upgraded the driver to 572.60 Someone also suggested it could be mobile mutil view checked in project settings but it is already unchecked.
Oh yea thanks for the heads up. Just changed mine. Also, since this is likely related to the LinkedIn mobile app transmitting data in plain text...it might be good to remove to app from your mobile device if you have it.
@ CounterSeal yeah, I was at the SF "outside venue." I noticed that much of the launch assets where a lot of the stuff that we handled. Thanks for the lead on crowd star. I'll defiantly have to check them out. I'm keeping an eye on Zynga as well, but it seems like hiring is slowing down considering you guys are getting…
I use a thermaltake max4 SATA hotswap bay for a 1TB drive (soon to be multiple as more are needed) It's getting kinda hard to fill a 1TB drive with just anime... I have something like 50 series on the damn thing after going through both my 250 cd binders full of CDs and DVDs for stuff to keep/archive and I'm still only at…
Wow! Great thread, surprisingly still hard to find dev documentation devoted to mobile, very interesting! Will be following closely. Am also fellow Torontonian working in Mobile games ;) PM me if I can add you to facebook :)
I'm currently messing around with UDK mobile and for some stupid reason my meshes show up as checkerboards in game (Mobile previewer, standard works fine). Currently browsing around testing various approaches. Got any ideas?