So game art and environment art in particular is filled with mind numbing repetitive tasks. I'm sure most entry level guys have had to do their fair share of crappy tasks and I'm wondering how people deal with it. I currently have a task that i'm finding mentally exhausting. I dont mean a hard unwrap of anything like that,…
To add some subtle wind-like rippling animation, I would suggest using a normal map of fabric ripples, and scrolling this across the surface, masking it to reduce as it nears the edges (perhaps using vertex color as the mask). Do you have some reference video of what you're aiming to achieve? Super-essential I think, to…
you know i have no idea about the masks or painting on seperate channels becasue i never do it. poop always goes off about the masks and you know they seem super useful, but i am coming from a traditional art background and i find myself only likeing workflows that feel like traditional materials.. i think thats why i like…
Worked on my wooden textures by adding some rough smoothing to them. The tool they used in medieval times is called an adze and it left marks like these: I made a tileable pattern in photoshop and then used NDO to overlay the pattern onto my existing normal maps, using a layer mask to mask out the pattern in places where…
hello i am ghost59, a game developer, writer and artist. i am looking for an concept artist for two projects a graphic novel and a game called mass wars. the graphic novel is called a quest for cheese cake. its about four characters in different areas of the world of sor gona. the comic is a sci fi fantasy. not all will…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
"...would you guys suppose this was sculpted or modeled? I've tried sculpting this before and it was very messy. I don't understand how to get perfect clean sculpts without it looking a little off" Blender - primarily using a mask brush + texture (for the sculpting bit scrub forward to 5:37mins) GoW Axe Blender - a Grant…
@poopipe Thanks for the reply! I Asked him in the youtube comments and he mentioned he just made the geo in Houdini and using a spherical mask in Unreal to mask it out.
Today, I
finished first vehicle for my project “Stranger Worlds”. Vehicle’s codename
– Thor. During
development, I solved on of the biggest problem for me - how to make materials
for a complex asset with hundreds of parts and achieve a clean result. Before
that, I used two different approaches in texturing – unique…
Thanks a lot for your coments guys! Especially Hazardous, I'm a very big fan of your work :-) Minos, We used to work a pretty solid group of 6 or 7 texture artist team (even 8 in full production times) and we looked much about the work of others , so at the end is all very cohesive . We learned from each other and this…