Mezz is right on the button. The 1 frame she is referring to is actually the first and last frame of your cycle. Your last frame for your feet is not the same as the first frame, so they snap a little when cycling over. Copy and Paste all the keys from the first frame to the last. Then, in your graph editor, select all…
But see this is the problem with your logic, it doesn't make any sense. Who has been calling for people to be shooting "Liberals" in the face? Did this lone crazy guy get all of his ideas from Glen Beck or Rush Limbaugh? Or course not. That is just insane you are even suggesting that. It hasn't gotten any better since 08…
Annoying Gamerz Studios ANGZStudios Is a Game Developing Company, We are currently Working on a Game *End Is Coming*!! End is Coming is about a Futuristic war with Aliens, But its nowhere near your typical war! in 2021, SpaceHex Found an Astroid that will destroy Beloved Earth. The government had another plan, they were…
Does there exist a mod that lets you hotkey things to the right OR left hand, yet? (Since dual-wielded setups via hotkeys is impossible in vanilla). I haven't been able to find one that didn't also change a bunch of other things or overcomplicate it with extra hotkeys.
Textures happening. Not final. Still left to do * Maybe replace moths with fireflies? * Refine textures * adjust colors for sentry version * misc maps * figure out how to make it glowier / make the eyeball firey? (If anyone has any tips on this please let me know)
Todays progress went really well. I have quite a bit of texturing left, but Im feeling really comfortable with my time constraints. [SKETCHFAB]4b491c8bed4845b99596f10edf80de1d[/SKETCHFAB] Let me know what you think, I'm going to keep trucking =D
Thank you @brettmarshalltucker for letting me know of a quick solution, I am sure this wont completely solve the problem but with so little time left any little shortcuts I can use will help me out a ton! I hope this slight update helped!
don't know if this has been mentioned but not everything in a demo-reel needs to spin... a nice simple posed model with a camera smoothly panning up and down or left to right etc works wonders, lets the viewer get a solid look at a model and doesn't come across as too boring (if done properly)
Good to know. thank you. I think I may have left the normal map without an actual normal map to show it was still causing an issue before applying the normal map. Now lets hope substance painter can bake maps from the model without issues next ^_^
First thing that jumped out at me was that you spent an awful lot of polys in the guts and chunks along the spine, but left the protruding gun barrels 8-sided... Let the normals work for you along the spine and in the torso part. Spend those polys on the more obvious profile shapes and curvature instead.