yeah i didnt use any filters i just started out with a black n white like super high contrast type drawing then decided to colour it.. and yeah i dont like th result, ill try that later after i get some sleep and redo the eyes, but also the top left of his crown looks flat, should i make it darker less shined out or what,…
John: If bones no longer were an issue I'd go ahead with my 150+ bone rigs that consist 3/4th of dynamic bones (cloth simulation). It's all just a matter of trying. With the upcoming multiprocessor consoles I guess you're free to let one or two processors handle only physics. The remaining game logic isn't very demanding.…
I just played Darkwatch 2005 in PS2. I'm surprised how great this game could have been in its time. I spiraled to searching what went with the IP itself and the studio. I feel bad about what happened to the studio and the creators. This was easily another iconic Playstation IP everyone could have enjoyed today if it…
Believe it or not, there's thinking that goes both ways on this. We're not that bright as individuals, but pretty intelligent as a crowd, as long as the crowd is relatively diverse and uninfluenced. There's a summary up on wikipedia, check it if you're curious: http://en.wikipedia.org/wiki/The_Wisdom_of_Crowds The tricky…
This looks really cool. I'd adjust the moon as it's demanding far too much attention. Whether to make it smaller or less bright, I dunno. Your sky is so cloudy, it's difficult to see the stars, but it seems like the moon is in front of the clouds, and isn't hindered by them at all. I also think if you added a bit of brown…
And here is the texture I made for the bridge in Substance Designer I hope to re visit some of my old models ( that's if I can find them and they haven't disappeared into the void! ) and try to fix up old mistakes that I have started to slowly see Over the past year I have grown my skills and now see what flaws I…
Woah it feels so good to see a Boboesque texture sheet again! Totally love that rat! Beautiful and disgusting just like Irritant pointed out I just feel like the contrast between armor and body was stronger in the concept (light grey/dark grey) than in the finished piece (pink+brown/brown+gold). How would that look if the…
This is really good! I just watched some cut scenes from DS3 and something I noticed about their in-game model is that there is more contrast in the brown tones. Right now (in my opinion) your model is very muted with all of your colors. Maybe bring some life back to your brown tones? Also something else I noticed from DS3…
I've seen this twice, once with my girlfriend and all 3 of the more grown up kids, and then again in IMAX with the two eldest kids. While the movie itself wasn't terrible, i think the enjoyment i got from it was more that my kids really enjoyed it. They'd grown up with the original Jurassic Park films being watered down…
Rocks are very difficult. I struggle with it all the time. I think your rocks need alot of love. Right now they just feel blobby. I would grab a rock photo on one screen, a box in zbrush in the other, and try to sculpt the forms as close as possible. Also, the color is too richly brown. Think desaturated greys and browns…