Hi Guys Recently I finished a personal project. Here is the result, hope you like it. More details on artstation: https://www.artstation.com/artwork/ddJ9X Here I want to share my experience about how to make realistic eyes in Marmoset Toolbag 3. Hope it helps. Thanks
Sorry guys, I'm not going to respond to this anymore. I was looking for an honest impartial discussion and observation about the world we live in, not a thread to defend my personal remarks made in that vein. This thread was never about me, or the way I may or may not think. I am not after any personal glory or financial…
yes i read through it, and im not sure i understand what to look for? I've been turning it on inside 3dsmax a few times. Since 2017 they have the colored checker pattern. So how can i tell if there's a distortion or things are reversed? and how do i go about and fix the problems? Im sorry for asking all these noob…
You'll get a lot more talk about animation studios on CGTalk or the like. Polycount is about games by design. That being said, there are a lot more jobs for modelers in games than in film. Pixar, for example, has something like 25 modelers out of 1200 employees. Generally speaking, film/advertising jobs pay better but…
Hello, I'm new to the forums here but have recently got back into 3d modeling and had a couple questions about the best way to take a high res model in zbrush and create a low poly model suitable for a mobile game using the unity engine. Is the best workflow to take your high res mesh and retopologize it to create a "game…
Where do I load the gloss map? Do I put it in the alpha channel of the normal map and save the cry tiff as NormalWithGlossInAlpha_highQ? Is there any difference if I put it in the alpha channel of the spec? What about the gloss map for the blendlayer? There's no second gloss slot for that either, so just put it in the…
I searching internet for good papers to use as reference materials and ideas to get some better grip on how i should lay up my work. And it seems that im not searching in the right places because i cant find anything out there. So.. anything about visual storytelling and the use of visual cues for games, movies and VR…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
Back a few years ago I used 3DSMax a lot and also used a little Maya. In my opinion, 3DSMax is a better modeling tool that Mya and it is widely used in the game industry. In my team, most artist use 3DSMax. Maya has its strength but they are not on the modeling side of 3D. Personally I made the switch to Blender about 4…
Thank you for the precise explanation, I really appreciate it. I just can't believe I forgot about the limitation of number of attributes per vertex, now it's clear to me how "baking" those attributes could be useful. However, would it be correct to assume that you're talking about data extraction from low poly object…