Alpha blended transparency won't suffer aliasing problems but it will suffer from sorting issues - eg. with foliage between the camera and the powerline It's also expensive to render (granted there's not going to be much screen coverage in this case) If the op is happy to fiddle with shaders there are a few options…
Without wetness and grain effect. With wetness and graint effect. I got the 3D models from Lotpixel. I used 8K resolution. I rendered in Blender / Cycles.
Necesito apoyo de un artista 3D que tenga experiencia trabajando con Unity, además de conocimientos sólidos en realidad virtual y animación. El objetivo es desarrollar contenido visual que pueda integrarse en proyectos VR, por lo que es fundamental que el candidato esté familiarizado tanto con modelado 3D como con la…
so basically i'm making a game, but i use a very old computer and so my dad said if i make a snake game on C i get a Gaming PC (A fast Computer). So i need YOU to make me an exact copy of google snake. but you might say "why should i help somebody if i don't get anything!". you are literally helping me make a game that…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
I am trying to import this tree model I made, I am having trouble with the leaf textures I made using mesh plane. One side of the texture shows but the other does not.