Nysuatro, belated welcome to Montreal man! Guedin, yay :) Thanks for the tip Tim! Here are the 2 places he's talking about: http://www.yelp.ca/biz/le-sainte-elisabeth-montreal-2 http://www.yelp.ca/biz/le-saint-sulpice-montreal-2 I think something with a terrace might be a good compromise, 'cause if it's going to rain in…
:) Just 3 tips: 1. get a car (except if you're a hermit and/or like to take the bus in sub-zero temp and walk feet deep of snow) 2. get an H1N1 flu shot if you haven t yet (I assume you're still in Toronto), cuz Alberta is all out of the vaccine til the next flu season 10 months from now 3. After you're settled, network…
not just that no - I've not done a great job of explaining myself :) there are a number of use cases As a high-res to low-res transfer example - and sticking with trees: in your source model (the picture i drew before) You can use speedtree to assign vertex color values by index to leaves/branches, you can also apply a…
Hey nacire, any tips for Keystone? It's the only game of the three I haven't done well in. I can honestly say I've been using the exploit on fortune's tower, but once I've got everything unlocked (which is why I need some help with keystone) I'm starting a fresh character to earn an honest buck with. The exploit has…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
You can't blame publishers and developers for that - they are simply trying to make their product widely available. If anything, blame console manufacturers competing for the home market with two nearly identical product offerings for 3 cycles in a row. I don't think anything "can be done" ; and I'd personally rather see…