http://www.bloomberg.com/apps/news?pid=20601087&sid=aLM.lRyNYPEw&refer=home http://www.wallstrip.com/2008/10/21/second-stimulus-check-may-be-on-the-way/ well i hope they pass this or something, wouldnt mind getting another $1,200 check to boost economy, not looking good right now, guess we will see soon,
Looking good, some critique: I would try and make the fabric look more like its going underneath the mechanism/solid parts and try and get the pinching effect, adding more creases etc, then you'd get the look of the fabric being looser but pulled tight at the seams. It perhaps looks a little too flat right now, though I…
Etienne: As Zergxes said, the polygon numbers in Quake 4 are much lower than what you are used to seeing in UT2004. thnom: Not much I can do with that, I made the feet smaller but the legs have to look like that. hawken: You did mean I should prevent the top part from overlapping the pants, right? JK: Of course. I'm always…
Nice work, lots of character in him. I like the color scheme. I think the transition from hair to scalp needs work, it's far too sharp right now. Blend it together. If you need reference, check out the FFXII shots of how they do it. His face could use more volume in the texture, right now it's a bit bright all over and…
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
I have a skinned mesh which I need to split on a few separate objects. But the problem is that mesh is already rigged and animated. How do you do that in 3ds Max without breaking skin wheights and animations?
hey polycount im working on a character and have come to the stage of rigging. my character is a spaceman that has a visor that flips up. how would i rig and animate this, can anyone help me out. thanks.
hey polycount im working on a character and have come to the stage of rigging. my character is a spaceman that has a visor that flips up. how would i rig and animate this, can anyone help me out. thanks.
@Molo I did a quick paint over on your work on the Mulan baseball character, I just wanted to check your proportions. As i felt something were fundamentally differing from the concept. Mainly the neck and waist of the pants. I can tell your going for something more realistic but making those changes will go a long way in…
Here is a render of a planet exploration suit in marmoset. To get the full back story and many more images you can check out this work in progress book layout on space and planet exploring. https://tyler-smith-uyus.squarespace.com/