Huge congratulations this time around to the 2nd Place winners for the Brawl Contest. Lot's of hard work and creativity went in to them and its paid off quite well! Congratulations you two! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they…
My first program, was 3D Studio R4 for DOS (showing my age) My second program I learned was Alias Wavefront Power Animator 7.0 for UNIX on an SGI My third program was 3DS Max (Which I have used professionally since), and worked in a studio that used Maya for 4 years.. What I noticed were, there were MANY people who…
I'm using the Zbrush IMM Zipper brushes to create a zipper on my pack, but this brings the polycount up by hundreds of thousands at low res and millions at high res. How am I supposed to deal with this? It's for a game asset. Thanks!
"It's hard to think of many animated characters that are super original. Most evolve from previous characters." The last two principles are distinction and originality. A character must stick boldly out of the water, or else sink into the depths of irrelevance! Whilst Japan's famous 'Anime' art styles have grown ever more…
Thank you for the tip! From now on, I will upload images in .jpg. As for video, I am using method with gifv but didn't know that audio controls are available, wonder how many people don't know it eather haha. I am very happy that you liked it <3 . It is a reconstruction of a real-world mosaic on bus-stop. Currently this…
I think someone already covered this but we're a long way from mario and paperboy. Something like Skyrim or Rage is many, many orders of magnitude more complex and since they aren't running on locked down console hardware are basically impossible to ship bug free. IMO, anyway. It's just not realistic.
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Just a general question, I will be model some modern weapons full textures with hi poly bakes done and I would like to know what would be a good timeframe to shoot for? Let's say AAA quality weapon assets here. thank you