This is a tough one.. for any composition everyone will tell you: What's the story you want to tell/show. So when seeing this section of the cave i'm aksing myself: * How does the spaceship comes into the cave ? * Is this the entrance and is this by night ? * Is this shortly after the crash (so the spacecraft light the…
Gojira for the win! more instru-metal: OMEGA MASSIF, IN DER MINE: [ame] http://www.youtube.com/watch?v=FBrNQhgofVo[/ame] death: SIX FEET UNDER, BONESAW: [ame]http://www.youtube.com/watch?v=NVlu1k9d48I[/ame] grindcore: PIG DESTROYER, MACHETE TWINS: [ame] http://www.youtube.com/watch?v=c5i53m-YgCg[/ame] PIG DESTROYER,…
Lord Fryingpan - I like that beak, definitely want it to look spooky but not weak. Der Hollander - I agree, the original rider helmet is a whole different character. I'm going with something less organic now, but tried to keep some subtle influences. Aubrey - can't forget my origins :) Weelll, I've stared at this long…
This is the first character for my game demo. It's the first time I model something for a video game (I come from VFX). Next step: UV unfolding, which is something I actually love to do. Sculpting, then textures and look dev. After this, let's see how it moves in Unreal.
Thanks for the info Der. Smoothing groups are a thing in Max that I will admit to not spending too much time with. The hardest part of these little challenges (apart from finding the free time) is the time constraints. I'm considering starting to give them more time because, in all honesty, 30 min just isn't long enough to…
Having some environments would be nice if you want to be an environment artist. Your props hold up but the texturing is abysmal. spending 5 minutes in crazybump does not show any employer that you know what you are doing. Crazybump is usually used for a normal overlay or a quick way to process a heightmap. If you are going…
Thanks, edited OP The glorious AAAAA button? Vanished in 0.02b -- erased like it never existed, once the council of game devs declared it obsolete. But hey, if the industry ever bounces back, we might resurrect it from the dead! Yep, collecting all the possible feedback. The currency is USD. If you select the custom rate…
http://www.megaupload.com/?d=CDG3JQST oh lawd, is dat sum animation files? dem be Maya 8.5 versions .. jerry, oh lawd no! it's maya :) I guess I kinda wish I could animate in Max .. but I also kinda miss Motion Builder <3 Massbot, since the model was divided into parts, I felt it would be hilarious! to add all the parts…
today i called rtt in munich, to apply for a internship and totally forgot to mention my 6 years experience in modeling, surfacing and animating certainly i didn't get the job (they offered me a job in the it sector to installcomputers and stuff which really sucks) my brother who works there and told me to do the…
Welcome to Polycount. Great start, keep going! It takes a while to get 2d skills up to game dev industry standard, so all I can say is keep at it. Compare your work to concept artists who are already working at studios; to be hired your work needs to approach (ideally meet) theirs in terms of content and quality. Here is…