Just photoshop needs to be on the SSD. If you put photoshop on your ssd, unless it's 256 gigs you're prolly gunna fill it up (depending on how much you have on your drive), and setting it to be on a different disk has always given me issues.
Woo, it was that, great that it was easily solvable :) Crank dat shit up to 256 and give us another cozy render asap :D Loving this thread and sharing it, would love to get a rundown on how you baked that red machine by the way, if you have time :)
Here are the sample videos I mentioned. They've been reduced to 256 colors to keep the file sizes down, but the actual dvd videos are full 16 bit color. Carbon Fiber - 75 megs Spirit/Ghost - 28 megs Wireframe - 7 megs
First guess is your shader is using 8-bit values for each vertex colour channel and then that 8-bit value is being used in the shader creating only 256 levels of height. If it's something like that, you would need to convert your 8-bit to 16-bit and do some kind of smoothing/lerp/whatever between values.
I noticed that your lightmap resolution for the "block in" meshes is 256. Isnt that a little high, especially for something thats usually hidden by a ton of other meshes? I understand that its a pretty complex mesh but that seems a bit extreme. But then again, i dont have too much experience with UDK so I may be way off…
Really nice ! but the chainmail needs work, check this out : http://www.polycount.com/forum/showpost.php?p=1115091&postcount=156 the download link to the requried plugin there doesn't work anymore though - but I found a site linking to that plugin :…
Personally I have kept away from physically printed material on game art, programs, etc. I find it way easier to interact with information like that digitally. That being said, 3dmotive has some pretty nifty stuff on maya, same with the gnomon workshop. This one specifically was really informative:…
No Problem :) You dont need crazy specs to run ZB well. I have a i7 950, 12gb RAM and a GTX 460 768mb and everything is smooth as butter for me. I would say that 8gb of RAM is the min. amount that you want to have though, so upgrading to that would help a ton. What are your current system specs?
Butcher and Mop are right with regards to the models. Texture-wise, you'd only use Targas if you need to imbed an alpha channel for transparency. Otherwise, you should use a bmp with a pallette of 256 colours, or ideally 16 if you can get away with it. Texture memory is extremely limited on the DS, so you always need to be…