looks like a good idea overall. I would suggest to concentrate more on making a finished (textured and shaded) piece of every element of the environment for the sake of test and evaluation. For example a wall and roof portion of a house and a part of submarine wreck shell. Since you are learning the engine I would suggest…
Thanks! I agree about readability - sword's design comes from times when I couldn't comprehend the idea that its humanely possible to add too many details onto a surface. :) But it's also a result of the fact that my inspiration has always been games like this: http://idgames.clan.su/_ph/3/666762206.jpg rather than world…
So i found this thread: http://polycount.com/discussion/66993/animating-women/p1 which I think is the best to the approach 4, I made some tests for the simulation but I need to snap all the bones to the points. The ribbbon is large so the animation wold take lot of time.
I think its an interesting idea to suggest that Alien was what began to create the image of scifi being dirty, heavy and 'bolty', but wasnt Alien and Aliens all set in Industrial plants and ships? If you were to look at the beginning of Aliens the interior of the space station has smooth shapes, and relies heavily on white…
I got a email the other day with a similar request but with reference to Blender where something like that is available as well. Funny how I once had this idea before: But I guess a very primitive single copy and paste button will do for a quad or face basis. related thread:…
I was polycount user #666 before i forgot my pass in 2005. Also; you forgot Derelict, Warlord, Subs, and the rest of the #model_design originals :] All praise google alerts
OK PEOPLE ! Listen up ! I just downloaded the earlier version ( 3.4.5, also code number 6666 ) and exported the character there and Character Editor loaded my character just fine !!! I updated the thread on CryDev. Now I am just gonna wait for an answer or an update. Whichever works...
Look what I made =D Two Objects: Total Poly Count: 332 Polys Total Tri Count: 668 Tris Wall: Poly Count: 224 Polys Tri Count: 448 Tris Pillar Segment: Poly Count: 108 Polys Tri Count: 220 Tris Texture Size at Present: 2048x2048, Working in a higher resolution to create details, downsizing at the end. - Sythen.