Just make sure you define what you mean by "-bit". 8 bits per pixel (bpp) = 256 colors. 8 bits per channel (bpc) = 16 million colors = 24 bpp color (8 bpp red, 8 bpp green, 8 bpp blue) or 32 bpp if you add alpha channel. 16 bits per pixel = 65,556 colors. 16 bits per channel = a lot of fucking colors = 48 bpp color. Used…
First image is 2772 x 4609 pixels, so the file size is 8.42 MB. 2nd image is 6548 x 3392 pixels, 11.68 MB. If you used a max resolution of 1920, the file sizes would be more manageable. Try downloading the images after you post them, you'll see.
Got a pose for her now, so I put everything into Toolbag. Also with wireframes, I think I made the body too dense as I was learning as I went, so it ended up at around 65k tris.
I've got a first edition gopro hero and it takes stills fine, nothing special ... in fact a modern phone could do just as good really. I've seen the quality of the Black(and used it for a few weeks) and in terms of video it is excellent but for photo's I still don't think it's anything great. Unless you are primarily going…
Hey man, I worked on an alien scene awhile back, here's the thread: http://www.polycount.com/forum/showthread.php?t=65374&highlight=aliens+hallway&page=3 Here's my website where the final product is: http://www.lincoln-hughes.com/Pages/alien_eggs.html Thought those might help a little bit. The hallway looks a little weird…
Long time no post, here is my current game rez model, I would love any tips for the textures and whatnot. Quick marmoset render with a few lights, I am currently working on a quick rig for the final pose with weapons. 65k tris and three 2k maps 2 for body and 1 for head
if I were you, I would just take screenshot with naked male blood elf ingame (ewww), and start painting ideas on top of it. its quite possible to finish model, UVs and textures in 2-3 weeks. depends on your experience though. just spend couple more days on design. you don't really need 50 new thumbs. it silly kinda. I…