Hey, check this out i found this comic book long time ago at someones garage sale for 3 bucks. This is the "death of the phoenix" issue that they did way back in the day. I dont know if anybody cares but i figured that id show yall this just for kicks In this comic the Phoenix is alot darker than in the model. i think that…
The Human body is about 6 or 7 heads tall depending on male/female and comic book characters. here are some simple proportion reference that you can use. Now i know that the helmet is larger that the characters head but the suit that it goes with is also bigger than his body so you may want to consider that as well. Great…
http://accessories.us.dell.com/sna/produ...mp;sku=320-4688 Looks good too. http://www.bestbuy.com/site/olspage.jsp;...d=1134703573897 its all about the reviews and the res. that its one hell of a deal being as its 30in and its super hi res. Dont know what it gets review wise but its LG and LG has never screwed me thus far.
I will also agree that Esther is not a 'game' but an 'interactive experience' or 'interactive story'. Also, I have no opinion on the game as I have not played it. Still though, general consensus is that it's beautiful but the gameplay is average at best. So all the artists should be very proud about basically setting the…
try to subdivide the mesh up to 80 mio... and you will see everything is goin into your system ram... with GPU ram you are really limited... its only for storing the textures... mud will run more smooth with more GPU ram but to go into high polycounts you need system ram... 24 gig or more would be best... from the mud help…
http://www.msnbc.msn.com/id/26315908/ns/msnbc_tv-rachel_maddow_show/#46048983 Another proof that they are just stupid and don't know what are they doing.
Hi AngryMindtricks As Earthquake says it's down to practice. I have been doing the hand painted style for a year now and am still not achieving the results I'd like. Although I'm a lot better than when I first started! I wrote a tutorial for this a while back although mostly for hard surface (with links to other tutorials…
I believe the OP should rework this character some more before considering this done. It seems too generic in texuring and look likes about the equivalent of a newbie just put a photo or Maya generated textures over the models and considering it okay. http://forums.cgsociety.org/showthread.php?t=373024…