[ QUOTE ] #523 Your creation of torus knots shal increase tenfold whence the discovery of falloff map is made [/ QUOTE ] Quoted for truth. #32 - You shall mash your fingers down on the keyboard to find out what the hell that button was you just pressed that made everything stop working the way it was 5 seconds ago.
Having a few superficially similar traits obviously means two things are identical. Instead of drawing more detailed comparisons, let's just keep bringing up the fact that they share certain superficially similar traits. That will get the argument somewhere! Borderlands and max payne both use EXACTLY the same type of 32…
@danpaz3d thanks for the reply working on the emissive on the windows..still coming up with an idea for the floor though... btw, anyone know of a quick way to get quick previews of lighting in udk while using lightmass? I've adjusted the lightmap res accordingly from 32-2048 but the build times are still too long...thanks…
I have the exact same setup and i'm about to upgrade to vista 64 from XP32 this weekend. oooo I hope everything goes well. I'm sure this has been asked before, but what are the performance improvements between Max 32-bit and Max 64-bit when running on a 64-bit machine.
Hi Fonfa, Thank you for the tests. About the artefacts using the accurate mode : you need to check the "premultiply rgb" parameter. For dilation_2 I can extend the value to 32, are the harsh lines really a problem ? It would be really nice if you could compare the mips for each version, as it's what really matter Thanks…
Every time I read one of these zealous forecasts of the end times, it doesn't irritate me so much that these raving loonies are out there but that they twist both Matthew 24:26 and Mark 13:32 into something that lets them make their absurd predictions. If you're a real believer, Jesus made it real fucking clear that NO ONE…
So as by Kite Demo: LOD_0: 115000 LOD_1: 13000 LOD_2: 2500 LOD_3: 32 I hope that term "polys" mean triangles in Unreal. Please correct me if I'm wrong. So my triangle count is still on safe side (initial worry faded away). Hope Unity will not prove me wrong :D
If you can't open PNG files for some reason, I uploaded a psd and a 32 bits TGA on my dropbox. https://www.dropbox.com/s/4476am6hplcwo8o/LOL.psd?dl=0 https://www.dropbox.com/s/dvul9zi10r1lked/LOL.tga?dl=0 Let me know if it works and good luck! Your Fizz is looking super sweet! :)
Hi guys, i have finally managed to finish the uv`s and bring everything in substance painter. Until now SP eats 6 GB Ram with everything baked at 4K rez. I hope he doesn`t eat 32 GB :). First test and material for one module almost finished. Rendered in Iray.
Hey there, good start on the sculpts man. Check out some more anatomy reference that is helping me a lot when I am sculpting faces: http://philippefaraut.com/store/catalog/product/gallery/id/32/image/120/ http://philippefaraut.com/store/art-reference-casts/female-planes-head.html Good luck man :)