Hi everyone. Hope you're all good it's my first time on polycount and i really want to share with you my last work. Still in WIP but here we are my fan-art of the monk from Diablo3. C&C are welcome. Cheers:)
Hi everyone! It's a pleasure to finally make this post! This is a personal project and at the same time a benchmark that I've set for myself to beat in the following works! If the title didn't sway you from clicking, I hope the content does not disappoint ! If you would like to see more renders, videos and in-game footage…
haven't been around for a while. figured i'd give these workshops a go. not that good at hard surface modeling, decided to go with a pretty intricate sword design: Warpsword of Khaine. here's the mesh so far, i'm planning to move it into zbrush to sculpt the runes, maybe try to bring a bit of the organic feel back into the…
Engine: http://www.high-voltage.com/technology.htm The Conduit: http://wii.ign.com/objects/142/14248157.html Grinder: http://wii.ign.com/objects/143/14352829.html Anyone working with this engine care to share some specs on character/environment limitations? I'm guessing similar to xbox specs?
Robot Martial Artist https://youtu.be/yqRtJu-GWOE Link (Zelda) vs Raph (TMNT)https://youtu.be/R54rbw7UDKs Zelda Anime Op - Short Clip - WIP https://youtu.be/RhnQduG7xO0
Hey all. Been a member for a few years now but never really posted any of my work (extreme self critic) However.. I hope to change that now :) I present my shroomies! Tools: Maya, Znrush, Xnormal, UE4, dDO and nDo Be nice :\
used to be a patch tool monkey but just recently found out how much more usefull the healing brush is. also, been doing paintovers on some blocked in maps for the level designers recently and have found the vanishing point filter to be damn handy. erm, yes!