just checked the v8 is 1.91 lbs an the zalman 9900 is 1.60 lbs so while not a feather it is a bit lighter, another thing i like is that the fain aims straight at your rear exhaust fan,getting the hot air out teh case pronto
the information I have, MayaLT is: For Basic Support £45 / 50 Euro - monthly £110 / 130 Euro - quarterly £350 / 415 Euro - annually For Advanced Support £65 / 70 Euro - monthly £165 / 190 Euro - quarterly £490 / 580 Euro - annually
How the settings react seem to have changed from the 1.1 I remember. An intensity of 60-70 for example now seems too strong with 1.2 Have to tone it down to 15 but even then things still look...different...? I dunno, hard to explain.
Wow, looks like you can order the Stadia already, so cheap as well! £119 I would love to be a fly on the wall in the Sony and Microsoft offices, I bet the statisticians are crunching numbers on overdrive today. https://store.google.com/product/stadia_games
Warning: shameless plug You can try my tutorials are CG Cookie, http://cgcookie.com/blender I also did a transition DVD meant for experienced artists that want to learn Blender: http://www.blender3d.org/e-shop/product_info_n.php?products_id=151
http://pc.ign.com/articles/111/1119514p1.html Kinda funny reading that, cause I inherently play the 'good guy' in games; partly cause it's in my nature, and partly cause I know the 'bad guy role' never is as well designed as it could be.
[ QUOTE ] Mission failure! Your enemy has spider tanks equipped with 386 zetawatts of power, enough to vapourise ground and buildings. [/ QUOTE ] That's an awful idea, that wouldn't be fun at all. Try 'You have scored 0 out of 101 points' instead.
From the various sources axe 1 got the most interest so here is the sculpt :3 The low poly is also made with the LOD0 being 294 tri's and the LOD1 being 196 tri's, I'll be posting them once some of the texture work is done. Thoughts?
ooh :D nice, didnt even think to it like that. messed around a bit to do it in the material itself but if he only wants to use the texture mirrored doing it in the properties is certainly preferable. by changing the values in the constant2 vector with 1,1 the x and y tiling can be changed.