I tried that but it breaks the tiling then. In my brain it should work but I guess it doesn't. I ended up just doing 90 instead of 105, with help from fr00g1e's link. Thanks for all the help!
if 1.5 - 2 hours of entertainment is worth $12 what is the true price of Diablo 3? Even the people claiming they speed ran the game to nightmare mode in 7 hours have gotten $84 worth of entertainment.
some UT3 levels have like 350k unique triangles in a level and 1.5-2 mio instanced tris, i gues thats quite a good indicator if you add the polygons of the characters running around
For reference, if anyone else wants to know where the tutorial dekard mentioned is, Chris Holden posted it here: http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html
unless you plan on having the rear set of tires on his legs rotate 180 or slide down, they're facing the wrong way. at least when you compare him to 20th anniversary Prime's transformation.
Everytime I try to export an obj file from zbrush that is more than like 1 - 1.5 million polys, ZBrush give me an error message that says "Insufficient relocated memory" Anyone got any clue why?
Version 1.5 is live now! I recorded a short video featuring some of the highlights: https://www.youtube.com/watch?v=0ZDVoJCECyY Be sure to check out ArtStation, Gumroad or Cubebrush, if you are interessted.
i purchase new version AMT 1.5 as soon as possible, but it seems still doesnt work correctly for maya 2018. my maya version is 2018.4 why ? anyone can help thx
next gen spec hero characters are taking around 3-4 months to finish on average. ps3 gen you were looking at 1 - 1.5 months getting good at it takes a lifetime..
Gotcha. and i hear ya on the heat. About 105-110 daily here :) Will kick your ass for sure. Anyway. can't wait to see the bake/textures on this beast. Should be pretty epic.