Thanks, im running a similar set-up but with spotlights outside each window mimicking the set-up found in the arch vis example. Seems to work ok for the time being.
The problem is the issues it might get with privacy laws in other countries then the US, because for example if they actually collect email content, that is a huge issue for any company, and sounds really bad.
Its a one handed keyboard of sorts, geared for gaming but also popular with some artist. Here is an example of one such product: http://www.razerzone.com/gaming-keyboards-keypads/razer-orbweaver
Add more geometry to the objects you're using fusion on. Especially the cutter. If you look at the example objects that come with mf you'll see they try to maintain an even distribution of geometry.
You should ask the university that holds the program about this. I think it varies between different universities and I'm not sure about the rules these days(My example is from 2001).
well maybe not Maya as an example... unless u know something interesting about how aggressively they are going to continue to fold mudbox and sculpting performance in future versions of Maya or MayaLT?
Thanks for the informative example this will help a lot . I will investigate how I can implement this in UE4 after I have finished blocking out the various stores and placements in the scene.
sorry me, I mean that if for example there are 10 objects with 100 polygons each and 1 object with 2000 polygons, what will affect mostly on frame rate ? @[HP] - thanks for reply