Thanks for the info, Orb. The average normal script changes everything! Usually I would either have a normal hard edge split, or have a control loops on EACH side of it (3 edges to form a corner) so soft normals would create a nice soft bevel effect. But this seems to achieve the same, but with only 2 edges, is that…
If your game is published by a big publisher that has a history of fighting against free software, you may not be allowed to use ANY free software, including plugins and scripts, to make the game. The terms of the contract will specifically say what can and can't be used. Installing software at work is generally a bad idea…
I agree that the characters are expertly done and look gorgeous. I admire the craftsmanship behind this game. However, I still think they look too idealized, especially the women. Compare this pic of the original Alien crew: http://www.rowsdowr.com/wp-content/uploads/2012/06/alien-crew.jpg Weren't the guys in the original…
Within File Texture Manager I first Analyse the Scene file for the textures. I'm prompt for seventy-six textures pointing to eight different paths. Some textures are none existent, a majority are located in one location. I select those seventy-six textures and choose to move them to a destination folder; I'm prompt it's…
That's a handy expression! Opened the scripts folder, and renamed it. Restarted max - nada, still greyed out. The file is still in there. Check this out: prev=$ new=instance prev select new paramwire.connect prev.pos.controller.Path_Constraint.controller[#Percent] new.pos.controller.Path_Constraint.controller[#Percent]…
It's more like I don't want to choose an engine and then later regret not choosing the other engine. Sort of similar to how I read in some other forum that some guys that learned cryengine regretting it because it's not friendly to indie devs. And thanks for the input :) , definately some stuff I should consider! For the…
In addition to the javascript bookmarklet Polyhertz talked about, I made a tampermonkey/greasemonkey script which basically does the same thing as the bookmarklet except that it's automatic. You click on a link, it loads the page then the script takes the thread id and redirects you to the working link. Both the…
I'm trying to go easy on my mouse hand :) The Less clicks I have to do with that hand the better. Hence why I want to offload the work to my keyboard hand. Plus as I mentioned I just sort of like being able to cycle the modes. Is it possible to map the tab button to anything? All I really want it to do is cycle between…
This is pretty important tho. I see a bunch of "speed level design" stuff or whatever on youtube nowadays but it's kinda missing the point. Ther's two routes you can go with level design. Either you want to be the guy who scripts the gameplay or the guy who dresses up the levels with art and takes care that everything…
For anyonne interested in taking a peek at idTech5 scripts/materials/decls before the SDK comes out, there's an unpacker for base/gameresources.resources http://forum.xentax.com/viewtopic.php?f=10&t=7463&sid=76ff3b3f8c198c1b6527016caa6c714e&start=30 Use the script by Qarter on page three, you'll need to use the 64bit…