This script is years old but I JUST stumbled over it the other day. So consider this a public service announcement! This script integrates Modo and UV Layout in a similar manner to how GoZ integrates Modo and ZBrush. 1 click to send your mesh to UVLayout, 2 clicks to get it back with the new UVs. Really slick and handy...…
Maya 2017 has jacked up windows. The UV editor opens across both my monitors, with the majority of the space being the tool box and not the viewport where you actually UV. It's annoying as all hell. Does anyone have a script to fix this, or can help me make one? The script just needs to open the UV editor with a set scale…
It is several python scripts that execute the tools that already exists saved inside the .blend as text file. And the compositor include a node setup to generate a grayscale from the baked maps. The script does an Union boolean to create an envelop of the mesh and remove every intersections this way you get the most…
I should be more clear, the typical lag is anywhere from < 1sec up to 2-5sec when switching between modes in edit poly (vert, edge, poly ect) which is still mildly irritating, especially when I switch modes using a shortcut and my mouse is hovering over the button waiting for it to appear. Others who navigate with the…
Its probably treating it as a new mesh because the name is different on the copy then the original mesh (copy then edith the meshs name, past the pre-edited name to the copied mesh, export, then undo name changes). But yea needing to rely on a script to fix another script would be horrible, so hopefully someone has a…
You can use this simple script line unhide $object_name Change "object_name" to whatever is name your reference plane You can save it as the macro script for the future use just keep the same name for you reference plane Or more convient one click macro -- Enter isolation modeIsolateSelection.EnterIsolateSelectionMode()--…
Thank you all for your help! miauu, the dimension script will most likely solve the issue I'm having, but i wouldn't rule out the possibility of buying you script pack. A lot of useful tools in there. (Btw, I also can't see your signature, but it was just a matter of clicking in your profile to find the link.)
seeing as there wasn't another post on this and being almost a year old i am guessing it has been solved. But anyways I use the paie script for exporting out animation from one file and importing it onto another file. http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/paie hope this helps somebody
The shatter effect is a ancient old script provided with maya 2.0, which hasnt been touched since then. They should remove this non working stuff from the menu. For your problem look for other solutions, there is currently now native shatter funktion, but several scripts and plugins both free and commercial, that should do…
Sorry for the stupid question: But how can I exactly create a MZP which has a collection of 'other' scripts and publish it locally for quick installation on other work stations? For example, I want to collect RTAssist, TexTools, ToTex and GoMax under my scripts name, but I can't figure out how to add and publish correctly?