From what I understand, the "edge split" modifier workflow effectively ... splits the edges, which is not desirable in a majority of cases. As for autosmooth, it can be a great presentation tool when set to medium values like 30/40. As a matter of fact in some cases it can even be used as a visual help when modeling, as it…
No they're not, they can do shortcuts. It's just that the click and point options are much more open if a user wishes. They do have shortcuts, it's just that Blender is Shortcut intensive from the get-go. Also, don't take my opinion on this, but personally, every Autodesk product has horrible shortcuts. If they expect me…
@kio : Install works flawlessly now, and the tool itself is great so far ;) Only feedback I'd have would be : • Maybe adding an option (in the form of a check box either in the side panel itself or in the addon install panel) to select between two display modes : the current/default one (where the visual representation of…
@musashidan I have seen your tribulations throughout your journey scattered across some blenderartists threads lol. I also remember you pointing out a long time ago that when everyone was oogling over live-booleans in some package, that max had them for years. I admittedly haven't tried out the baked result but there's…
I believe Autodesk has patents for UI elements like the viewcube, quad menu, and marking menu. Idk if they have any for modeling tools and parametric primitives that can be edited after creation. If they do, some of Blender's slow, roundabout methods for achieving the same thing in Max makes sense since they don't wanna…
It's good to hear that it's working well for you, Pior. Blond, this tutorial may be of interest to you as far as the scripting goes. https://cgcookie.com/blender/2013/07/12/creating-custom-toolbar-panel-python-scripting/ As for managing lots of objects you have a few options. If you want to save a set of vertices to be…
I agree and I would very much like it if Blender were to open up some more free keys. The next best thing Blender has to a spare key is the Q, which is set to Quit, a function that you can't possibly need more than once per session. I'm afraid to say I've had little experience with remapping Blender, since I had gotten…
Heya there! Very interesting thread still So yeah obviously I am not looking for every shortcut to be cloned from max/maya to Blender, that would be just stupid. I dont care for M bringing up the material editor... For me its really all about the basics. I mean sure there is some differences between apps, but I am pretty…
@Prime8 Works like a charm with both blending two normal maps and flipping the Y-channel with "RGB Curves", thank you a lot. My normal maps were already having X+, Y- and Z+, so I inverted the curves to get Y+. I tested this on my previous character porject's hoodie. It has albedo (base color), metalness, roughness and two…
@peris: Thanks, as mentioned on twitter I literally started studying your script which was a great start e.g. figuring out how to add active image nodes in cycles. So thanks a lot for your script. regarding: * hotkeys: Yes thinking about that, its a good point. I was thinking of having toggles in the preferences to enable…