This thread is getting a resurrection. I have some new stuff! I have made a new shader to use for the ground. I explain in it in this thread. here is a vid of the demo. [ame] http://www.youtube.com/watch?v=0V6bit8PrZo[/ame] Other than that i have been testing different lighting setups with the new UDK. here is a WIP shot…
Thanks for the help. I tried exporting as an FBX instead of Obj and it fixed the problem. I'm now getting another problem. I can see the anisotropic map is affecting the specular but it's not doing much. I tried changing the intensity and sharpness of the specular but I can't seem to get a narrow and long highlight. My…
Working on a new project, a small environment to work on both game art and pre rendered skills, was thinking of making all the props to work with realtime environments but render it with highpoly ground where I'll try to play with maya's grass. And put a ocean in the background. This way i can present the seperate objects…
I'm currently using UDK, so I can't do bone scaling directly on a model that is already skinned, that's why I need to do this. I tried copying the envelope data from the original unscaled model, but when I select the new scaled model it just doesn't allow me to paste the data. The button appears grayed out. Also, I tried…
That's definitely one of the funnier examples I've seen of it ... But sorry, that is actually not a "weird problem" as far as Autodesk is concerned. Unless a user has taken it upon themselves to make a fix (and I'm not aware any have), you'll need to fully render it or just go ahead and drop your model in to a game engine…
Along with Kismet in UDK I've heard tell of something called "logic blocks" in Blender's game engine which sound pretty easy to use. You might want to check it out, you could just use it for the engine if you want to author your content in another app. As for Unity the programming side can be pretty simple depending on…
I've had windows 7 64bit for a couple of months now and I have to say it has probably been the most hassle free windows installation I've had (hope that doesn't change!). Just does what it needs to do, and fast. Use a variety of apps on it, from 3ds max, photoshop, udk to adobe premiere and also play games on it (latest…
Nice work Mike and really nice to see some unseen work from you :) This guys is my favourite http://www.mikerusby.com/images/bloke1.jpg For ease of use I really like Xoliul's Max shader http://laurenscorijn.com//viewportshaderversions/Xoliulshader_v1.3.rar - used in conjunction with the realtime shadowing and vieport…
So.... These are WIPS, proper crit and tips appreciated. So i thought up a Helghast Breacher class, classes come with a deployable (a chose a war dog) and a gun. Thought i would pose them in UDK scene with some props i have already... breaching a room looking all Helghast. Sorry about the 2048 textures... i should aim for…
I've worked with Gamebryo at two different companies, the only thing I've noticed is alpha sorting issues and spending alot of time putting special values into assets so they sort properly. I haven't heard any programmers say what issues they have with Gamebryo, it's usually just fans and people who've never worked with…