Carabiner, that's a good point, it wouldn't hurt to tweek the shape of those fletchings. PixelPatron, I think I see what you mean. I actually did a little cleaning up to the face yesterday, I can post it tomorrow. And I will look at those Kingdom Hearts characters for ideas. Thank you amirabd2130!
Hey pixelpatron , Actually they aren't pipes but being that they aren't textured (yet) I can absolutely see where you would see that as thats what they look like. Actually, they are handles that will have a matte rubber coating. They are quite heavy and feesibly two people could be needed to carry them . Yes I rushed the…
@pixelpatron Thank you for so many great advice that I need. Yes I agree.. I should use less number texture. I will improve that for my next project. I think I did that because I had some difficulty with UV wrapping. I need more practice for that. And thanks for good examples! Those looks so great, and show me the exact…
Manga studio 5 and Krita (free!) both do symmetry, and Krita even does tiled painting. You can also set up a few planes with symmetrical unwrap and paint on those in 3dcoat. 3dcoat does actual 3d painting, so no blurriness resulting from reprojection, and there's a pixelbrush for detail work.
@SaferDan: Thank you very much! I'm currently working on designs for the adult, which I'm calling "Pterovyn". I'll post the finished drawings in about a week @Tits: Thank you for your input and advice! I agree that white background is awful! I changed it to the darker charcoal background on the sketchfab player. I hope its…
haha ^^ - reverse half of my old new years resolutions, I overdid some things, need to calibrate! - finish my damn degree, about time. (yeaa...probably not gonna happen ^^) - buy more expensive clothes - buy more alcohol - do a metric fuckton of art. Repeat until 2035 when my robot clone is finished. - relax more. Will…
I agree with what PixelMasher said about the Light Shafts and since you have a rainy environment, they wouldn't be that prominent has the rain would clear the dust that makes them visible and your dominant light source isn't that strong enough to produce the effect.
Im with PixelMasher on this one, its all perspective and context. If you have pieces that already showcase your skill level, why not explore with megascan stuff. Theres more to game production than modeling and slapping a texture on it. You can showcase composition, level design, lighting and so much more. You can also…