Other relevant info: https://tech-artists.org/ (top Tech artist site but sadly about too shutdown due to funding issues) https://ericchadwick.com/img/techart_guidelines.html (oldie but still a goodie)
Ported Bruneton's atmospheric scattering to DX11 using compute shaders and setup the camera so it always matches up the reference sky for doing comparisons. It seems to really struggle with the blues regardless of the time of day producing this unnatural green looking sky. Need to find out what is causing this. Reference…
Hey there @ericPickard at the moment it is pretty quiet, during this kind of downtime outside of advertising availability doing personal work will keep those animation skills active and give you something else to show off to better your chances of receiving work. If this is something you do full time then my best advice in…
@ErichWK - You're right, but I need to move along on this prop; I'm bound to have proportions incorrect when I only have one view to work from. Here's my low poly, it currently stands at 3,462 triangles:
Sure @EricThomasStudios Wht i mean by breakdowns is, show us your wire frame, and some texture sheets. Sketch fab models and videos are nice, butihonestly think pics work way better.
Cool, glad you guys think it works overall! In regards to no padding on the left... I did a Google search to see what are the most commonly used monitor resolutions and saw that 1280x1024 is what over 80% of the people on the internet use, so I kind of tailored it to the bottom-end users. If you're viewing the site at…