pixelpatron: love that gif hehe Sigmafie: thanks! Here are a few in engine screens of some of those materials. There are a couple that never actually got textured, which I need to fix!
Thanks for all the advice! Its given me a much needed boost in confidence. Eric, PixelMasher: Looks like I missed used the term, I said game design because Im still trying to figure out what area I would like to get into. As of now I am leaning toward environment art.
So I'm almost done working on the statue/stone carving that will be the lightsource in the foreground. I want to give it a look that makes it seem like it was carved into the face of the cliff, almost done with the sculpt. The bottom bowl is going to be a brazier where I'll be putting in a flame FX with Cascade. Thank you…
FishMan, I actually never paid attention to that. That's quite nice thing you pointed out there. Thanks! :) PixelGoat, Thanks man, I'm glad to hear that from you. :)
Hey @pixelpatron Alex actually goes over the workflow of how they do things in Halo in this tutorial. He doesn't go into modeling the trim normal maps or making the textures themselves, but his focus here is on what sorts of textures you need, how to use them, and how to model your assets to make the best use of them. Hope…
Razorb: thanks! mhofever: :) [HP]: Thanks so much dude! There aren't as many modular pieces as you would think in there ;) I definitely made a few, but with all the crazy angles in there, Rick and Chris did an amazing job meshing and making the areas look more interesting than just some flat walls .polygon: :D teho: thanks…
Thought I would ask you experts, are any of these new? 2K Games Europe 26/28 Hammersmith Grove, Hammersmith, London, W6 7BA London United Kingdom www.2kgames.com 3DAGames London, NW2 3AE London United Kingdom www.3dagames.com 4Thoughts United Kingdom Smilie Ltd. Harrogate North Yorkshire United Kingdom www.smilie.com A3…
People: Tim Simpson (Pixelmasher) - those vlogs you made for the ArtStation Challenge were great. Josh Lynch - His Substance Designer Mentorship, leading to the Mentorship Collective with several artists. This is a neat idea altogether. Javier Perez - Substance Designer. Did a talk at Gnomon. A judge on one of the…
really cool visuals, but i gotta agree with pixelmasher on the commentary during the demo. Soooo brutal. The guy completely interrupted the mysterious sci fi atmosphere that the demo was aiming for every five seconds with either a. A brutal hardcore nerd laugh, or b. some nerdy comment. There's a reason why voice actors do…