What Are You Working On? model aladosha alec2002 AlexCatMasterSupreme Amaury Bek Bill Lumbergh Biomag Colton Curlscurly Dawnson disanski Dmitriy_T Drop70 Dzeaiw Edgar T Eldar Enalrem EricElwell eXecutex FappaR FemCharles FluffyPooFlower Freemouse Gantork Grimartwolff Grubber guillen Hawkokakola haZe model JamieRead…
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
The last art test I did was for a world-building job, and the prompt was to use any game engine you want (though preferably theirs) and build a custom game level using existing assets, in one week. For me it really depended on what the job description was (world builder), and what type of games they had done already (iso…
@EricElwell Thanks for the warm welcome! ^-^ This will be part of a portfolio for an animation course (I will not be taking the course at an art school, just a traditional university). I appreciate these resources and advice. <3
For planet textures, I have a making-of video of sorts here, might give you some ideas. I used a series of procedural textures to make these. Substance Designer would do well for this. http://ericchadwick.com/img/robot_rising.html#cubemapbackdrop There are also free scans of real planets & moons from NASA, in…
Kept these tech art writeups handy ever since I'd stumbled upon them a while ago, over at TechArtists.org discourse, imo well worth a read: http://ericchadwick.com/img/techart_guidelines.html https:/jobs.ea.com/search/view.do?id=a0z50000000dg4aAAA (dead link, I'll search through some drives for that specific article) ...in…
If you want free, but more work (and potentially lower quality) here's a couple old methods http://ericchadwick.com/examples/tutorials/looping_a_procedural_texture.html http://ericchadwick.com/examples/tutorials/tiling_an_animated_texture.html