From my Digital Tutor experience for 3 years I've learned that most of the artists dont bother re-topoing the low poly character model but edit the low poly mesh they get from the adaptive skin constructed by the help of zspheres in zbrush. I would love to see a tutorial that explains the flow of transferring high polygon…
Genuine question: what specifically is faster with Modo? Can you give examples? I come from a Maya background so that's what I'm comfortable with, but I'm always interested in cutting costs where I can. With Maya, I've found that if another program has a feature I want, Maya can probably do it too if you know the software…
Thanks guys! Jeffro - Ok, I will attempt that lighting setup for my next post. So basically I put my mesh and lights in a scene contained within a sphere? Or am I misunderstanding completely? haha Baddcog, thanks to you and a couple others, I'm totally starting to get the hang of the tiling stuff now :) :) I can't believe…
I will give the example of me when I was looking into where I wanted to go to school. I wanted to go to school for 3d but I quickly realized that you can teach yourself everything you learn in these 3d schools with 1k in DVD training instead of dropping 120k+ on a silly education. The only downside of this is you might not…
Hey man! Cool WIP! Just in respone to what you said you want to change. Yeah squating him Y trans a little and lengthening his gait is gonna help a lot. Amping up the Y trans wont really add weight, you definately want to amp it up but contrast in your spacing as he translates down is whats going to give him that weight.…
I dont think its the size of the maps in zbrush, (which you can change in the tool dropdown, uv section i think) It seems you are relying on the matcap too much, which wont transfer over to your texture map, it doesnt seem to have that much information on it atm, try to look at it with the flat matcap to see no shading…
"Indispensible" is not always a good thing. I think more often than not "indispensible" people are those, who are super proficient with in-house tools and pipelines of particular studio. The problem surfaces when you realize those skills do not directly (or at all) transfer to your next job. For instance, at some point I…
Shiodin Thanks! :D Well I just started myself so maybe I'm not the best person giving advice, but when I started I looked/studied many pictures of peoples handpainted textures and also on different games. When you have done some study it's only a matter of practice, as with everything, you have to practice in order to…
We just released a new huge update. We actually released a few really big updates since I last posted about GamePress, but this is one of my favourite updates since releasing the app :D . We have added a bunch of new features to make GamePress much better and more powerful. We're preparing for our "exporting" feature so…
Great start here, only a few crits At the corners on the top where you have those sharp angles, it works fine but it looks like a seam in the high, and yet I know it's not - but what this could mean is in your low it will transfer to looking like a texture seam whether it is one or not. On the broken out area towards the…