@wonkza Substance painter/designer! Went out and took a ton of pictures of different grunges that I turned into tileable grayscale images to drive different masks as well. @pixelpatron and @undin I'll definitely be trying that out, I have emissive inputs and parameters in the master material I've made so far, I need to add…
Thanks for the reference pixelpatron, I put it use. So these past few weeks have been very slow for art, but plentiful for family time. I did some work today on both scenes. Nothing substantial, but I will have more time to work Thursday and Saturday. Meantime, here's some stills.
+1 to everything pixelpatron said. on the topic of disparity of fidelity you have from the ref models pixelpatron showed, don't get overwhelmed! just start by getting that ONE asset to that level of detail. it may take several attacks, but once you've done it you can apply all that you learned to all the other assets in…
@ilyaivanovart Thank you! @Nathan3D Cheers man! Yea it is great, can't wait til they announce their new project! @PixelMasher Thanks a lot mate! It was tough work, but I am glad I did it.
@Pixelpatron haha yeah, its not the most practical of grips. It is what the reference images are like though and the post apocalyptic world is not a soft comfy place :P I have not smoothed anything yet either so it should look a bit softer soon, and with a material applied it should come together. thanks for your comment…
Thanks everyone for your kind words and feedback! @pixelpatron Thanks for the suggestion! I liked that image and it is within the style of the character. I wasn't very sure about how it would translate to 3d and since I also didn't want to spend a lot more time I ended up settling for the little base I did. The eyes sure…
Thanks @PixelMasher Good Thinking with the hazard stripes. I took these straight from our concept artists designs and didnt think about it, but they sure dont make a lot of sense :D I will also rework the lighting, like I said i dont have a lot of experience regarding that.
Thank you again for taking all your time. I'm glad you all pointed out my artwork as well. My main pipeline does not show video game models as per now. I mainly make 2D concepts of my own and work to make 3D. I do not take any 2D concept from other artists except for one which I showed in my showreel. I left 3D completely…