i assume Max has the means to choose a default unit for its workspace (as does Maya and every other higher-end 3D modeling/animation app i've used); that choice can have an effect on the scale equivalence. nonetheless, it should be fairly simple to establish a relationship between Max & UEd units. create a cube in Max…
Check that your shaders are using lightmaps. Looks vertex lit to me, I don't see any baked shadows. Check that your lights are casting shadows. Check that your meshes have lightmap UVs. Check that your objects are tagged as static. Suggested settings when starting out Lighting tab -> Lightmapping Settings -> Indirect…
You can "tint" in Cryengine? Is there no more complex shader option available? I know it gets most its beauty out of PBR (and not out of complex shaders), but since I've done some vertex painting in UDK recently, I'd really like to know if something like that is possible in Cryengine?! I want to learn using CrySDK again.…
Thank god it's the weekend...!! ;w; Good news- the body texture is pretty much complete!! :D I forgot to bake the AO on, so I'll have to do that real quickly. But other than that, I also did a quick rig and pose and VOILA!! I'm probably going to have to touch up the pose a bit more and do some minor vertex tweaking to get…
This really won't help other then to explain the madness. 3ds will only copy/paste perfectly between object that have the same vert table. Each vertex is assigned a number and those numbers are organized in a table. If you merge or detach objects the vert numbers/table changes. So for example if you had a box and you…
Thanks for the replies. Your suggestions seem to conflict! I'm using UE3, which I know supports multiple UV channels so 2 shader setups would be possible. Speedtree uses 2 or more I think but the Speedtree meshes have their own properties which allows 'branch material', 'leaf material' etc. I've been Reading through all…
Reminds me of the place in Assassin's Creed where you gotta kill that target who's poisoning people with a fountain of wine. You problem is that all your hipoly pieces are: - In dark areas as well as being dark - In areas that are usually farther away from the player (up in the roof) So you are kind of wasting all your…
I have run into the same problem for a while now and I think I can narrow the problem down to a simple thing right now: I'm not an artist, I'm an 'engineer'. Of course not literlly, but I noticed from other peoples work that they do amazing work on the fly and I suddenly realised that everytime I try work on something I…
press F11 (maxscript listener) - paste this script (into the white part,- not the pink one)disableSceneRedraw();modPanel.addModToSelection (Unwrap_UVW ()) ui:on$.modifiers[#unwrap_uvw].unwrap5.setShowMapSeams off;$.modifiers[#unwrap_uvw].unwrap5.setPeltAlwaysShowSeams on;$.modifiers[#unwrap_uvw].unwrap.DisplayMap…
yeah man variable size would be great :D ohhh i guess I'm late, I'll try out the new one :) I've never taken a look at the code but this grabViewport does it that way I noticed a couple things i didn't expect in my quick playing with it.* the alpha is only saved if you properly set the image save settings to be 32 bit and…