Vailias, awesome! Any idea about storing the alpha beta values in a 2d look-up? Acos isn't very lightweight, and precomputing a 2d look-up texture could reduce the instruction count a ton (I believe the link I linked above reduced it to 27 for the pixelshader). The texture lookup shouldn't change for the alpha-betas(you…
Looks sweet ! +1 to pixelpatron's feedbacks. Maybe you could also add some ivy ? Overall your textures could use more color variations. Check out this thread with hand painted textures and some great advices from Faf : http://www.polycount.com/forum/showthread.php?t=141043&page=3 I'm curious to see what you have in mind…
Cheers for all the positive feedback guys, I really killed myself this weekend to get this thing finished and I really appreciate the encouragement. Big thanks go to the guys in the Polycount Hangouts for being generally awesome and keeping my company on my 22+ hour days this weekend. @Stromberg- Thanks for the feedback…
Thanks Wesley! It's an awesome feeling being this close to the finish line. I appreciate the crits! They really helped balance out the character's proportions. PixelPatron: These are all achievable fixes, I'll be sure to address them when I get back home next week. These edits will push it just a little further and won't…
Thanks for the reply PixelMasher, really appreciate the feedback. One of the main reasons for interviews is because i'm a massive fan of the process and the artists mindset. I love the artists in residence section in Imagine FX, so this was part of the inspiration for that question. I guess really my question should have…