Hello All, I have been the solo artist working on this project aside form my normal grueling day job of being in the health care field. I figured I would post a pic of what I have accomplished so far to get some feed back on the art. I appreciate critiques/compliments/criticisms on the art thus far as it only stands to…
I think transitioning to VFX is a smaller jump compared to UI, more of a side step, I know friends in the industry in both discipline. The UI guy came from a traditional graphic design background and the VFX from an environment art background. Say if you did VFX you could still create showcase 3d environments to support…
with linux you'll deal with more problems than the general lack of commercial pro software. Sound latency gets worse each year and GUI designs shift with some 'don't copy windows' mentality making things harder to use because the programmers insist so. Many distros have preachy fans that try to jedi mind trick denial of…
This is not an easy thing to answer, it depends on many factors. https://docs.unrealengine.com/latest/INT/Engine/Performance/Scalability/ScalabilityAndYou/index.html An easy rule of thumb, from a solo artist's perspective, is to choose a reasonable texel resolution and try to keep all the texels a consistent size across…
I would probably go with Blender and a Photoshop subscription. And I think I would be more than happy with Blender, from what I have seen recently. With a little more budget, I would buy a Modo license, as it is my current tool of choice. The indie version seem pretty good as well as long as you're a solo artist. At this…
OK, let me clarify what I mean. What I'm saying is you should combine Projects and Environments. You're separating your work, which will make it harder on recruiters and people looking at your work. Right now the environments section is first up on the left. What happens if you have a really cool group project in Projects…
Absolutely agree here. I don't understand why those limitations. The basics behind "indie/solo" is that you make less that X money per month or year. Why you restrict "indie" to make any money and be able to buy next tier of license is beyond me. Is like directly encouraging piracy from vendor. Is very simple, if you…
Not sure I am understanding your description precisely, but I've rigged similar things in Maya before. Like you described, I had a blend of weight paints along the straps so that they stretch, and then with the rigid piece, I select the entire mesh and give 100% weight to the relevant joint so that we simply follow it. In…
looks like this is progressing niceley. I would reccomend a highpoly for the normal map generation for most objects, you can even just model to the existing texture to get the details to pop in the normal. get some wall textures on there and itll really help make it feel like a big jump in progress. that crate looks a…
If you are working solo go with whatever. Yes, it's is good to have the skills to work with multiple workflows and software, but with relatively simple props like in these screenshots you can do just fine with any 3D content creation software. If you are having problems creating these with traditional modeling approach,…