i think the biggest discrepancy comes from the 3/4 view. the face has a weird shape in that view. could we see the head without hair at front, 3/4 and side views?
Yeah, I hadn't actually viewed him in orthographic views like this until now. I def. see many areas for improvement. Damn perspective view has really thrown off my shapes
Yes I know this. It's like that in the version of blender I have. But in 2.48 I only have like 4 choices. Unwrap,View from Cube bounds, View Spherical bounds and View from Bounds...
Nice to try a bit of editing at vertex level. Between the two halves, one can see the seam that makes the red surface appear sharp. If you want to get rid of that and smooth the final result : - select your two halves. In the ribbon modifier, tap "make unique" : no more instance. - in the ribbon modifier, tap "combine" :…
Is that really motivational? Seems more depressing to me than anything. It basically seems to me like "I'm extremely skilled, qualified, disciplined and hard working but I still can't get shit in my field and I'm having to work two shitty jobs just to live. But this is totally motivational because on the end I said that…
I played with Mudbox trying to get the feel of it and had quite a few problems that seemed like they should be simple to fix and thought I'd ask here. Hope it's not against any rules, but I have the questions also posted below the image of my quick sketch in another thread here and thought I might get my answers here…
Thanks man, I think the slightly stretched view is due to the perspective view in Maya, I guess I should set the camera focal a bit higher since the orthogonal view has a much tighter look.
I would not assume that it is synced to max, no. It could be that their engine can read the tangents and binormals from the fbx file and thus 'act' synced. It should also be noted that most modern engines will just read the tangents and binormals from the fbx file. Therefore, 1 bake from xnormal should look pretty much…
You are using Blender, right? I've never used this program before so i've no idea about the material options. In Zbrush there's loads of sculpt material options to choose from to find a good one to display details well. Maybe blender has various choices too? But i guess every person has a preferred material for…